Per Mato's request, we've taken over maintenance and maintaining his work from version A3 onward. Anything A3+ will be my group's efforts. 
Most likely you downloaded this from ngplus.net or possibly directly from Mato's website, but in case you didn't, and need to reach myself or 
just want to hang out on the New Game Plus Discord (or discuss T-Edition in the T-Edition channel), find us here:

https://discord.com/invite/bsuKp5A

And if you'd rather just post on our forums or keep yourself up-to-date on the mod's work, find us over here:

http://ngplus.net/index.php?/forums/forum/40-final-fantasy-vi-t-edition/

Other than that, to not overwhelm you too much, if you missed the files or downloaded this elsewhere, below is a link to my team's 
translation, which includes Tsushiy's help files fully translated, along with a lot of optional patches and other stuff. If you find 
yourself stuck and/or just want basically strategy guide-tier files, check the html folder, open the index file in any browser and have fun:

For 2.9.4 and .7:

https://www.mediafire.com/file/u1o65w6f6zva0be/FF6_T-Edition_English.rar/file

For 3.0+:

https://www.mediafire.com/file/ss7ec4pc0uuyu7z/FF6+T-Edition+English+3.0.rar/file


SAVE FILES FROM 2.9.4 AND .7 WILL NOT TRANSFER OVER FOR 3.0; YOU MUST START FRESH!


And now for the update notes:

PLEASE READ THE CURRENT BUGS README - As of 3.0.1, the current bugs from 2.9.7 remain with a few new ones so PLEASE be aware of them.

No version change - 3/17/23

Added a new optional patch to fix up/make the costume menu sprites look better for 3.0+, but it can be used on 2.9.4 and 2.9.7 as well if 
using the Laurel_portraits patch (can use one or the other or both, Laurel's just changes the default costumes, as does what Tsushiy did 
for 3.0). This patch uses the style of what Laurel/Tsushiy did. Thanks to Gens for creating these!

Version 3.0.5 - 12/8/22

A minor bug fix; Hi-Potion's animation was not displaying correctly during battle.

Version 3.0.4 - 12/4/22

A handful of bugs have been fixed:

- Status menu display for stats and certain character slots were displaying the wrong info on the party select screen, as well as an instance 
of the game crashing.
- Cerberus's blank name in Soul Shrine has been fixed.
- A status menu oddity only briefly seen if you check the menu once starting a brand new game on a brand new file with no save data has been 
fixed.
- Status portraits for the default costumes in EX had reverted to the vanilla ones somehow. This has been corrected.
- Costume freezing was addressed again in EX and had its code revised.
- Gold Needle in EX was performing the Teleport Stone item data during battle and causing a soft lock; this has been fixed.

Please note that while Mato's is listed as being 3.0.4 due to this update, it's really a 3.0.1 with patch work. The following bug fixes 
compared to the lua translation is not applied to Mato's for the moment (via update notes in the history.html of the lua download):

- New Rage code to have Gau/Gogo only use their weapon animation when attacking and not the enemy's that they're Raging (currently horrifically 
breaks any battle in Mato's, can't be applied for the moment).
- Various costume patchwork in the main game that is possibly the reason for the current bug with it and delearning magic/losing a couple 
Espers (please read the bug readme file for more information on how to fix or avoid this issue).
- New additional status menus when selecting Status in the main menu (currently black screens and freezes the game if applied to Mato's).
- Omega Weapon in new game+ may behave oddly, as in no sound effect when attacking and your character moves back in the formation after 
attacking, eventually off screen. This doesn't break anything, but it's annoying.

Of the above, the biggest issue would be the costume stuff, so I can only hope that sadly, it's not fully fixed and Tsushiy does more patch 
work for it, and an update that won't break Mato's so I can apply it. The rest is whatever and not high priority, but I would still like to 
eventually fix it.

A couple new bugs have been found, but they are minor and nothing that will break the game or anything. Again, coding issues/things Tsushiy 
can't fix right now. Read over the bug readme at the bottom for the new details.

For the moment, I've kept the 3.0.1 r3 ips files in this download in the event this current 3.0.4 breaks anything. From what was added it 
shouldn't, but due to the code work in this mod and Mato's, anything's possible, so it's better to be safe than sorry, especially if something 
does break and it can't be fixed, we can revert to an older version and continue from there. I apologize for this run around, but going 
forward for the time being fixing Mato's translation is becoming more and more difficult as Tsushiy keeps updating.

No main update, only EX r1 - 11/24/22

Minor EX bug fix; selecting costumes would crash the game. Mato's is still technically on 2.0.1 but it has been patched up to 2.0.4 with some 
things omitted due to code clashing.

Version 3.0.1 r3 - 11/16/22

Added a new bug report and solution to the bug readme file. Please read over it and the other issues if you're new to this mod. Fixed the help 
text for Edgar's achievement as it had been changed for 3.0 and I forgot. A couple other minor text fixes were corrected too.

Version 3.0.1 r2 - 10/1/22

Fixed a bug from 3.0.1 that is solved in 3.0.2 that freezes on the party setup for the final battle selection.

Version 3.0.1 r1 - 9/26/22

Fixed a bug that made the game black screen upon entering Terra's room in Zozo. Please repatch your file if you downloaded 3.0.1 prior, but if 
you're new to playing, ignore this.

Version 3.0.1 - 9/24/22

A rather large update and some changes have come to T-Edition after a good while from Tsushiy. Sadly it's been a headache to get alot of this 
working, but I think we've got it set for the moment. A couple of notes though for this translation/Mato's work:

1. Currently, Mato's coding clashes and hits a wall with 3.0.2 and it's unplayable. Tsushiy added 5 additional status menu screens and trying 
to enter said menu makes Mato's game crash. I can't fix this personally, and someone else will have to. I'll post updates as I can, but for 
now, Mato's is stuck on 3.0.1 (I will post the update notes for .2 below at least). Moving forward I should be able to bug fix/patch stuff on 
for 3.0.3 if I'm careful, but the new status screen won't be available.

2. I've left 2.9.4 and 2.9.7 available for a couple of reasons. If 3.0+ is unstable, please use 2.9.4 or .7 here instead. The other main 
reason for having these here is from 3.0 onward, the costume system for +stats has been removed and "Tabs" have replaced stat gains. Costumes 
still exist, but they're cosmetic only. I left these older versions for those that wished to experience the mod with them, especially the 
ability to custom edit the stats via the lua file included with the html file download for the lua translation (link found above).

And with that out of the way, the update notes:

22/07/22　Ver.3.0.0

Changed it so Gogo and Umaro are able to learn magic.
Costumes have had their stat changes removed for the 「Dressing Room」.
「Gold Hairpin」 has been changed from a headpiece to an accessory.
Default portraits have been changed for each character.
　※Thank you to the author Laurel, patch creator Gens, and Kain Stryder for this.
Adjusted the status and actions of some enemies.
Adjusted the numerical value and performance of some equipment, as well as who may equip it.
Added 2x damage to magic creatures for some of the Dark Swords.
　※There's a few exceptions.
Set dragon attribute to some enemies.
Some weapons now deal 2x damage against dragon enemies.
With the above, weapons now show 「Magic Bane」 and 「Dragon」 for the 2x damage effect.
Changed it so bonus damage to flying types is now 2x.
Changed the font color of some menu text.
Added and combined status recovery items.
Tab items to increase stats have been added.
　※GrayShadows's process was used for this.
Fixed a bug where null, absorb, 50% resist, and weaknesses were not updated properly when changing some enemy parties.
Fixed a bug where Terra in Trance state would not run and characters in a frozen state would run in the opposite direction when escaping from 
an enemy.
Added a Ghost NPC to the Phantom Train that sells items.
Partially changed and implemented the patches 「Status Display Addition Patch C」, 「Eidolon List Drawing Modification」, and 「Main Menu 
Modification」 by Mr. 288 in the FF6T Other Chat Thread 3 on the forums.
　※Thank you to Mr. 288 for this.
Fixed a bug where 「Number 024」 would use "System Error" more than once.
The 「Ninja」 enemy may now be ran from (excludes the forced encounter in the Sealed Cave).
The 「Don」 enemy may now be ran from (excludes the South Figaro Cave quest).
The achievement 「King's Responsibility」 now requires a perfect score at the dinner banquet.
Fixed a bug with the 「Gauntlet」 accessory.
　※Corrected by Mr. 724 in the FF6T Bug Report Thread - 2 on the forums.
Phoenix Cave's battle background now has a fire effect.
「Experience Egg」 has been readded again.
Some NPC dialogue in the Beginner's Hall has been changed.
The spell 「Holy」 has had its graphic changed.

　
　22/07/28　Ver.3.0.1　 	

Fixed a bug that caused some enemies to have unexpected drops/steals.
Fixed a bug where you could fight 「Carbuncle」 and 「Catoblepas」 during unintentional times.
Fixed an issue where when Strago changed clothes in the Dressing Room, the data of the mastered Eidolons was rewritten.
Fixed a bug where the damage of 「Ultima Weapon」 became extremely low when the strength value was 128 or more.

　
　22/09/17　Ver.3.0.2 (Currently not available for Mato's, but if you encounter bugs in 3.0.1, note the fixes here)

Fixed a bug that occurred when changing clothes in the Dressing Room.
Adjusted the resistance and behavior of some enemies.
Fixed a bug where the display collapses when moving to the save screen with the magic acquisition status displayed by pressing the X button on 
the menu screen.
　※Mr. 288 from the FF6T Other Chat Thread - 3 on the forums corrected it.
Fixed a bug that freezes on the party order selection screen before the last battle.
　※Mr. 288 from the FF6T Other Chat Thread - 3 on the forums corrected it.
Added the patch by Mr. 288 from the FF6T Other Chat Thread - 3 on the forums 「Status Menu Modification」.
　※Thank you again to the author, Mr. 288.


Unchanged - 7/14/22

Added a lua bestiary and streamlined both lua files into one. Load up the new lua and in the main menu hit L, or during battle pause, hit L, 
and Y to see page 2 of data. Enjoy!

Version A4 2.9.7 r1 - 6/13/22

So far this patch seems stable (minus the noted bugs) as a handful of people have played, including Tsushiy, and not run into any issues. 
Though for now, 2.9.4 will remain as a safety. This small update is just to fix a bug from the JP version. Gauntlet was under certain 
circumstances auto-equipping unobtained and character-restricted weapons and has now been fixed, thanks to an anon poster on Tsushiy's forums 
for giving us the coding solution.


Version A4 2.9.7 - 5/28/22

Firstly, PLEASE READ THE CURRENT BUGS README.

Fixed the issues with 2.9.6. Hopefully stuff is stable now, but in the event it isn't, 2.9.4 is still available. Tsushiy fixed the 
game-breaking bugs and knows the reason, however he didn't revert the changes and instead fixed them, he hopes. He goes on to say things may 
still crash, so we're carefully analyzing the data and getting feedback still. Another optional patch has been added, thanks to Laurel for 
making this and Gens for the code work, you can now swap the default portraits of the cast for a new modern/pixel remaster look. Check the 
optional patches folder for previews. And what's new in 2.9.7 per the update notes:

2.9.7:

Fixed a bug with the 「Kefka」 Narshe battle and 「Ifrit」 and 「Shiva」 battles that wasn't intended. This is just a small example of a larger 
issue that was fixed.
Fixed a ratio damage process.
The Esper 「Diabolos」's attack 「Dark Messenger」's gravity effect has been changed from 15/16 to 3/4.


Version A4 2.9.6 - 5/26/22

A new version has been released by Tsushiy, popping back after almost 1.5 years of hiatus. The current version is now 2.9.6 (this was 
previously 2.9.4 aka A1, A2, and A3 via Mato's patch name). 2.9.5 was released and .6 was followed a couple days later with some more 
additions and bug fixes, so you didn't miss anything. Here's the changes you can expect:

2.9.5:

「Experince Egg」 has been removed once again (immediately sell it to an NPC if transferring your data over from an older version, as it will 
cause problems if you don't).
　※This is due to causing graphical glitches when equipping Relics and exceeding the max amount of allowed items.
Terra and Celes's default sprites have been slightly edited (back view).
　※Thanks to Mr. 228 from the forums for these.
Locke's default sprite has been changed.
　※I modified it based on Kain Stryder's work.
Kefka's sprite has been changed.
　※Thanks to NAOKI for making this.
Terra's Trance sprite has been changed.
　※This doesn't affect the sprite model used when she flies around the world map.
Fixed an issue where Setzer's sprite was incorrect when riding a Chocobo.
Of the new songs added, 「FF2 - Battle Scene 2」's sequence data has been modified.
　※Thanks to Mr. 222 in the 「FF6T Other Chat - 3」 thread on the forums for this.
「Flash」's sprite location has been fixed.
　※I used The FF6 Hacking Community's 「Stray Flash」 patch for this.
Edgar's 「Pilot Suit」 menu portrait has been fixed.
「Aura Cannon」's palette has been changed.
「Northern Cross」's palette has been changed.
Regen, Poison, and Disease's potency has been changed to max HP dependence instead of current HP.
　In addition, the limit of Poison/Disease slip damage is 999.
「Wave Cannon」's formula has been changed to 9/16 of maximum HP and can no longer be evaded based on your Stamina value.
Fixed a bug on the Floating Continent in the WoR involving the save point room. This has been removed and a new save point is placed outside 
of it.
「Crusader」's 「Armaggedon」 has been changed from non-elemental damage to all-elemental damage.
The enemy 「Ironclad」 has had its name changed to 「Wolframiter」, and had its stats/resistances also changed.
「Carbuncle」 and 「Catoblepas」 are now available to obtain in the WoR.
Fixed an issue during 「New Game+」 where changing costumes at inns with Relm would cause issues.
Fixed some errors in map tile placements in the Forbidden Land Eureka.
The battle background for the Crystal Tower has been changed.


2.9.6:


Fixed a bug where certain warps on the Floating Continent in the WoR would cause soft locks (note: this seems to still happen randomly, be 
careful. It's only the warp to the west of the save point -Kain).
「Emeralditan」's battle script was fixed.
Experience points from enemies during the WoR has been increased.
Fixed a bug where Kefka was dropping garbage data as his drop on the Floating Continent.
The item order in the Items menu has been adjusted.

In EX:

Fixed a bug where Locke's 「Sky Pirate」 costume wasn't selectable in EX


Besides these changes, nothing else was edited or adjusted. I've left v2.9.4 available in the meantime in the event 2.9.6 is unstable or 
breaks in any way. We'll be testing and looking for any bugs in the meanwhile, especially if any are found on the Japanese side. The other 
reason for 2.9.4 remaining is from here out, Mato's compiler isn't 100% working with the updates and I had to manually edit and patch stuff 
in. So for now, 2.9.4 remains until we can make sure everything's running smoothly.

Finally, I've added two optional patches in a folder for those that would prefer 1 column Esper lists and Blue Magic (without truncation), 
and some slightly adjusted Bushido names.


Version A3r11 - 2/11/22

Just a handful of small text errors were fixed, nothing major.

Version A3r10 - 1/23/22

Fixed the icon for Rage Ring from a bracelet to a ring and a few item names were cleaned up. Also adjusted the battle text for Red Dragon to 
be more clear on the battle hint as many were struggling to grasp what to do.

Version A3r9 - 1/11/22

Fixed a handful of monster names and items. Nothing renamed, just cleaned stuff up or corrected a couple of small errors/mistakes.

Version A3r8 - 1/9/22

Fixed the EX costume bug where the menu list was all invisible. Tested and works with all costumes/characters, except Locke's Sky Pirate 
costume is still unselectable due to event coding from Tsushiy. If you wish to use that costume, have Locke enter EX with it equipped.

Version A3r7 - 1/7/22

More text fixes and added the pause menu lua script.

Version A3r6 - 1/1/22

Handful of small text fixes.

Version A3r5 -12/29/21

Fixed up a few text errors - Mythril Axe, and a couple of the FF11 painting descriptions (elven to elvaan and Yuhtungah to Yuhtunga) and one 
of Arvis's dialogues about the Sealed Gate was missing a word "the empire is keeping a close on the place..." etc, added "eye" after close. 
Also fixed Setzer's chocobo riding sprite that was a small error on Tsushiy's part, he simply forgot to update it to his new sprite's back 
graphics.

Version A3r1-r4 - 12/25/21

Forgot to document the changes previously, so doing so now. Mostly nothing big, just a handful of text errors were fixed up, ultimately 
nothing you'll really notice. The Sketch patch from A3 below was removed for the time being as it was breaking the ending cutscene. We'll be 
adding it back in as a separate patch once we've fixed it.

Version A3 - 12/9/21

I've systematically went through the entire text of the mod and corrected any mistakes/errors, be it wrong or missing info (not Mato's fault, 
alot of it is Tsushiy forgot to list/update things and it was only discovered via data mining), as well as just changing some names to be more 
accurate (as Mato has given us permission to do what we want with his work). Some things were just off or not what was intended, and the list 
is too large to note. For the most part you probably won't notice, but things are polished. I have not touched the script that was Mato's 
work, as my intention is simply to update any reports or errors (which is what I've done). 

This isn't a re-translation or anything, however, I made some slight changes to the GBA part of the script based on feedback for accuracy's 
sake:

- Fixed "jump into the falls?" line on the Serpent Trench part that was probably used to save space originally, borrowed from the Baren Falls 
segment (only seen if you return for Water Rondo farming etc, thanks to Ballz for this).

- Changed "town" to "location" for the imperial soldiers dialogue guarding Mt. Koltz in the World of Balance (thanks to Ballz for this).

- The abilities granted by weapons/armor/relics "Aim" and "Blade Grasp" now just say "100% Fight" and "Extra Evade" (it grants another evasion 
roll). I did this cause there was a lot of confusion for those that haven't read the documentation and just made it easier to know in the 
first place.

- A specific esper battle (Seraph) now has a better hint at the start. Many players were struggling and only winning with brute force or 
coming back overleveled. Tsushiy designed this poorly and not for the majority, as he would know the fight, but never fixed it for others. 
There is an additional hint from an old man npc in the area as well (this one is from Tsushiy, but the intro text for the battle was extremely 
vague/unhelpful).

Going forward, I myself have no plans to adjust any more of the script unless it's something incorrect or bugged.

- The Sketch bug seems to have reared its head but it's been fixed... hopefully for good this time. If this triggers still, please report it 
(discord/forum links at the top of the document).

- Various weapons/armor/relics were missing info on what they did.

- The naming screen now has a lowercase x (thanks Ballz from the romhacking.net forums!)

- Various [WAIT] timers have been added to the game in the dialogue as text was scrolling a bit too fast at points. (Thank you again to Ballz 
for this.)

- Experience Egg's description was missing, this has been fixed.

- Fixed the Blood Weapon painting text, and Mato fixed the status screen error displaying the wrongly equipped esper info.